Competitive networks. Projects
The book presents end-to-end projects for building generative adversarial networks (GANS) capable of self-learning. The structure of the book provides for increasing the level of complexity from chapter to chapter. The reader will learn about what competitive networks are and how they are trained to generate 3D shapes, create animated characters and realistic photo images, turn paintings into photographs and do much more. The publication is intended for data and machine learning specialists, as well as for those who are interested in the principles of operation and prospects for the development of artificial intelligence.
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